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 Houdini [Alastair's Zanpaktuo]

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Santiago Sarushin
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Santiago Sarushin

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PostSubject: Houdini [Alastair's Zanpaktuo]    Houdini [Alastair's Zanpaktuo]  Icon_minitimeSun Jun 07, 2015 4:52 pm

Houdini [Alastair's Zanpaktuo]  C3uqE2j

Zanpakuto Name: Houdini

Zanpakuto Spirit Appearance: A twenty five year demoninc cult werido, who dark purple and navy blue cloak which sorcerers wore, medium length blue spiky hair and a weird red tattoo or scar that started from his forehead down to his neck (Jellal Fairy Tail). His clothes consist of black slacks and long sleeve gray button up shirt with a black tie and buttons with creepy magician hand gloves. His shirt would be tucked into his pants which are being held up by a belt made of chain and a metal skull head. In Bankai he removes the cloak revealing a black top hat with a red silky ribbon around the hat and a black one foot wand with a gray tip.

Zanpakuto Spirit Personality: Houdini act very playfully usually using magic tricks to annoy or frustrate Alastair. He's in a sense very goofy and childish often mocking and ignoring ones words unless it pertains to something of dire importance. He often milks situations for more then what they we're reveal ing a dramatic side within him. He interacts well with others, often offering a warm welcoming before play some silly trick on them. When serious Houdini can prove to be a powerful ally, often remaining cool, calm, and calculated in most dangerous situations.

Inner World: A comedy club one of which he had visited in the world of the living. It was a giant room full with bar tables and tall stools decorate with various beautiful dinnerware and origami. Red smooth silk elegantly laid all across the room leading to a thick shimmering curtain which covered a stage were the actors of the club preformed. The most beautiful part was the chandelier that hung above his head. It illuminated the whole room with a rainbow aura feeling Alastair and anyone lucky to visit with life. When close to death the room catches fire surrounding Alastair in a room of flames.

Sealed Zanpakuto Appearance: Alastair's zanpaktuo is a rather long  ninjato with the hilt decorated in gold layed out in the shape of a rose. In addition to the gold décor a white cloudy opaque orb sits the end of the hilt held by four pillars of gold reminiscent of a scepter.

Release Phrase: "Take the Stage..."

Shikai Appearance: The orb on the hilt grows drastically being as large as Alastair's skull being supported by a golden spiral pattern which acts a as support but keeps it from moving as well. The hilt completely takes over the blade and becomes a thick seven foot black staff with golden borders and a purplish hue. Inside the orb is the same rainbow aura which illuminated his inner world but in addition deep within the center of the orb can be seen a black sheet thin steel cut out of a skull shrouded in the aura.

Similar to this:

Shikai Abilities:

Houdini has the ability to make Kido spells become an ability of the weapon ridding the effects of kido cool down and effect duration. Instead Alastair has the ability to use up to ten Kido spells freely before this ability goes into a five post cool down. He also has the ability to increase the size of the spell which he desires up to three times bigger but this reduces the amount of kido spells her can use freely to five. When this weapon is active all Kido Alastair uses will be conjured through the orb. (Incantations would still apply.)(This form is also know as Mage Mode). This weapon also possesses a healing property upon releasing the rainbow aura from the orb also to cast stronger healing spells. This weapon holds a second ability... To transform into a purple and black scythe which upon transformation turns the gorgeous rainbow aura into a black and purple mist which holds the ability to create illusions to further Alastair's offensive capabilities. Alastair can make up to three illusions before this ability goes into a 5 posts cool down. At this point Alastair can only make illusion as far as replicating himself and his weapon this is known as Assault Mode. (Those with focus rank higher then the user can differentiate real from fake. 1 rank higher sees fuzziness, 2 sees mist around the illusion, three sees completely through the illusion

((This weapon can only switch Modes once every three posts. ***Assault Mode cannot Utilize the Kido Ability as well as Kido/Healing not being usable while in this mode.
***Mage Mode cannot Utilize the illusion ability or perform physical attacks))

Bankai Appearance: From it's shikai form the Magicians Staff transforms into a Kkakkhara or a Monks Staff. The giant orb shirks and shapes itself into a crystalized form of a fire flame. Inside the flame grows the same rainbow aura. The gold edges which supported the orb shapes into a golden ring in which six golden spikes sprout forms the monks staff. In this mode the staff constantly releases the strange black and purple mist used for illusions...


Bankai Abilities:

This weapon can do anything its shikai form can but on a grander scale. This weapon now allows Alastair to use fifthteen Kido spells before entering a six post cool down. In addition the weapons Mage Mode has the ability to secrete the illusion mist for its own use but limits kido spells two 5 uses before cooldown.(This returns to normal three post after the usage of illusion mist.) Within it's Assualt Mode Dae Mago Houdini's black mist changes dramatically. The mist along with its illusions now becomes toxic infecting anything it comes into contact with. This toxin acts as a  weak paralytic agent to slowly decrease its opponent base speed by 1 rank upon contact (This only lasts five posts until next contact and does not reset if the toxcin is still active.) Also native to the Assault Mode the user now has the ability to lather his physical attacks in the toxic mist as a buff. (Doing so will not allow the user to make illusions until two posts after usage.) At this point Alastair's can make up to 5 illusions which can replicate both himself, weapon, and his attacks/techniques before cool down.

((This weapon can only switch between modes once every three posts. *** Assault Mode cannot ultize the Kido Ability Effect or Kido/Healing is not usable while in this Mode.
***Mage Mode cannot perform physical attacks. Shikai weaknesses still apply for Bankai.))

Name: Rainbow Aura Blast
State: Shikai/Bankai
Terms of Usage: Statement Of Techniques Name. MUST be in Mage Mode to perform.
Description: Concentrating the rainbow aura to its peak the user would fire a medium/large beam of rainbow light towards there opponent. To burn and blow up. Cool down three-four posts.
Downside: This attack only has a range of five feet in shikai and bankai seven using a simple High Speed Movement ability could dodge this.

(This technique cannot seriously hurt anyone over dangerous in durability )

Name: Mage Comets
State: Shikai/Bankai
Terms of Usage: Statement of the name. MUST be used in Mage Mode.
Description: Using the rainbow aura the user summons up to five orbs which shoots forward attempting to slam into its target causing a massive explosion. (In Bankai these orbs take the shape of stars and are twice as big packing a heavy punch.) Cool down four posts
Downside: These orbs can be countered by a simple projectile or a clone.

(This technique cannot seriously hurt anyone over expert in durability. )

Name: Mage's Circle
State: Bankai/Shikai
Terms of Usage: Statement of the name. Can be used in Mage Mode/Assault Mode.
Description: Summoning a rainbow circle which stretches up to ten feet the user has the ability to heal whatever enters the circle by temporarily aging the users body ten years upon each post of healing. Once finished the aging effect began to wear off although it takes twice as long to revert the users youth. (Cut and Brazes 1 post, Slashes/Burns 2, Gashes/Toxins/Illness 3, Paralysis/Broken Bones 4, Severed Body Parts 5, Destroys Limbs/Body Part 6.... In Bankai these posts duration and effect on user are halved for most healing processes.) In the Bankai's Assault mode the user can surround the circle with the toxic mist to prevent others from halting his healing. Cool down 2-12 posts.
Downside: This technique requires the user to be completely stationary (Usually Sitting) and requires a meditating state which leaves Alastair vulnerable to attacks. Can also heal enemies that step within the circle.

(Anyone who has a focus stat higher the the user can decrease the amount of healing by one post)

Name: Dark Mist Wave
State: Shikai/Bankai
Terms of Usage: Statement of the name. MUST be in Assault Mode.
Description: Similar to Rainbow Aura Blast, the user concentrates a mixture of reishi and the black mist into a wave attack which fires at an opponent. This attack can be incorporated with illusion magic to trick its target. (In Bankai this attack holds the paralytic toxins to infect its target. Cool down three-four posts
Downside: This attack only reaches up to five feet (Shikai) and seven feet (Bankai) before dispersing leaving room for a simple High Speed Movement to Dodge

(Skilled focus users can simply deflect this attack with a reishi wave of equal strength.)

Name: Decapitation's Dance of Deception
State: Shikai/Bankai
Terms of Usage: Statement of Name. Assault Mode only.
Description: While in Assault Mode the user tricks their opponent by using the illusion mist to fake a mode change into Mage Mode. Upon doing so the user would rush at the target with a high burst of speed appearing to hit the opponent with the magicians/monk staff when in actuality the user is still in assault mode attempting to decapitate the target. Cool down three posts.
Downside: The illusion would fade just before striking the target leaving room for a counter attack/dodge.

(If the targets durability stay is higher than the user strength stay this attack is weakened. If one higher this will slit the targets throat allowing room for healing. 2 Higher this will only scratch the target leaving a small flesh wound. Three high will only pull the target causing no damage.)

Name: Rainbow Assault
State: Shikai/Bankai
Terms of Usage: Statement of Name. Requires both Mage and Assault Modes.
Description: The user while in Mage Mode releases a pulse of rainbow energy towards the opponent but before it reaches them the user would perform a high speed movement switching into assault mode swinging their scythe at the target from above as to distract the opponent long enough for the rainbow pulse to hit its target. 4 post cool down. (In Bankai the user can use illusion magic in Mage Mode to trick the target to thinking the user is still stationary)
Downside: A simple energy blast or barrier spell could counter the energy pulse.

(Someone of higher speed stay could easily Dodge both the pulse and the user )

Name: Mist's Magic
State: Shikai/Bankai
Terms of Usage: Statement of Name. Both Assault and Mage mode are needed.
Description: While in Assault Mode the user would rush at their target with a flurry or swings and slashes. Then suddenly the user would stop and switch into Mage Mode firing a beam of Rainbow Aura at the target. (In Bankai the user may trick the target using illusion magic into thinking the user is still stationary firing the rainbow beam from above) 5 posts cool down.
Downside: A simple high speed movement can avoid both the assault and beam blast.

This could be countered with a higher strength and speed statel then the user.)

Name: Mage's Oath
State: All
Terms of Usage: Statement of Name. Mage Mode and Normal Weapon Only. Incantation: "Creators of Kido, Protectors of Good Lend me your strength..."
Description: Upon saying the incantation the user is able to simultaneously execute two Kido spells at once force three post. Five post cool down. (Cannot Be used with spells higher than fifty for Hado.)
Downside: Both spells used cannot be within a five level gap of each other on the Kido Scale.

Name: Sigil Of Light
State: Regular
Terms of Usage:Requires the user and target to be stationary and a chant, "Being of light please open your heart and lend me strength.
Description: The ability allows Alastair to place a sigil of light on a desired target made purely of reishi. This sigil allows Alastair to heal that part of the body without touch. The duration of the healing depends on severity of the wound. Minor cuts and scratches take one post will deep cuts and gashed may take from 3-5 fatal wounds would require 7-10 posts. Cool down matches the amount of post taken to heal an injury.
Downside: Alastair cannot release his zanpaktuo within three post of the techniques end.

Name: Sigil of Darkness
State: Regular-Shikai
Terms of Usage: The requires a chant to activate, "Being of darkness please use my body as a temporary source and lend me your strength."
Description: Alastair's strongest healing which ability allows Alastair to place a Sigil off darkness on the desired target made purely of his reishi. In turn Alastair would have to place one on his own in the same spot. The sigil allows him to heal a target without physical contact instantly by transferring the pain to his own body via sigil. This ability does not prevent and movement or awakening shikai but doesn't allow the use of Bankai. This ability cannot kill Alastair but may send him into a coma (Which would last a day of recovery in real life) before reverting to normal or paralyze that part of the body for the rest of the topic. After injury transfer the sigil on the target fades but not Alastair until the effect takes it's course. This ability can only be used once per topic.
Downside: Alastair can only heal one person and maybe completely defenseless if fully body recovery is needed.

Last edited by Alastair Knightfield on Sun Jun 07, 2015 6:26 pm; edited 3 times in total
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PostSubject: Re: Houdini [Alastair's Zanpaktuo]    Houdini [Alastair's Zanpaktuo]  Icon_minitimeSun Jun 07, 2015 5:50 pm

Everything looks in order, though please put a resist on everything and a range for everything too please.  As someone with idk say Advanced Strength would do little harm against someone of Master Strength.  Also note that as you increase in stats so too does your zanpaktou.
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Santiago Sarushin
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PostSubject: Re: Houdini [Alastair's Zanpaktuo]    Houdini [Alastair's Zanpaktuo]  Icon_minitimeSun Jun 07, 2015 6:29 pm

Added techniques and resists.
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PostSubject: Re: Houdini [Alastair's Zanpaktuo]    Houdini [Alastair's Zanpaktuo]  Icon_minitimeSun Jun 07, 2015 7:10 pm

Alright all set unless anyone sees anything else. APPROVED
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PostSubject: Re: Houdini [Alastair's Zanpaktuo]    Houdini [Alastair's Zanpaktuo]  Icon_minitime

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